Performance at UNI.T - 8th of february 2025
Hybrid Rituals — UdK 50 years celebration @Unit Theater
Wann
8. Februar 2025
Wo
UNI.T - Theater of UdK Berlin, Fasanenstr. 1 B, 10623 Berlin
Format
Performance at the event "An Experimental Ecology. Art Practice in Dialogue with Disciplines at the UdK Berlin"
InKüLe Project leader
Sabine Huschka
Concept
Eman Safavi Bayat, Sabine Huschka, Marcello Lussana, Anastasia Putsykina, Elisabeth Scholz, Franz Siebler, Fang Tsai, Tristan Wheeler
Organization and Script Writing
Anastasia Putsykina
3D Visual Design
Elisabeth Scholz, Fang Tsai
Live generated Visual
Tristan Wheeler
Hardware Design
Franz Siebler
Interactive Sound Design
Marcello Lussana
Live Audio performance
Eman Safavi Bayat
Choreography and Dance
Javier Blanco
Documentation
Beril Ece Güler, Pia Stelzer
Text
Marcello Lussane, Anastasia Putsykina, Fang Tsai
What story do we want to tell?
Performance at the event "An Experimental Ecology. Art Practice in Dialogue with Disciplines at the UdK Berlin"
With the performance Hybrid Rituals, InKüLe was part of the event An Experimental Ecology. Art Practice in Dialogue with Disciplines at UNI.T (Theater of UdK Berlin) as part of UdK Berlin's 50th anniversary celebration. The performance invited the audience to experience the interplay of sound, light and movement, controlled through innovative technologies that respond to proximity and touch. This creates a dynamic dialogue between physical and digital spaces, based on artistic methodologies and interfaces developed by InKüLe. Through audiovisual interactions, projection mapping and motion tracking, the stage becomes a hybrid space where materiality, images and sounds merge. The scenario between performance and installation offers an immersive experience that the audience can actively shape.
Note: The approximately 20-minute performance took place at 19:15 as part of the event running from 16:00 to 21:00.
Educational approach
Hybrid Rituals is an interdisciplinary performance developed by InKüLe. Since 2021, the project has focused on exploring digital innovations in artistic education. This performance is an attempt to offer deeper insights into the precious knowledge generated through artistic practices and developed interfaces.
Throughout its development, all processes—including technology integration, technical manuals and key insights—were documented. These resources offer a look behind the scenes and the opportunity to utilize them for other artistic formats.

Ineffability of the sensations of nearness and touch
Concept Forming
InKüLe considers itself as a bridge between digitality, education and artistic practice. The open call for UDK’s 50th anniversary was, for us, a valuable opportunity to activate and reflect on the teaching and learning experiences we’ve gathered over the past three years. Through collaboration with student assistants and experimentation with digital media, we document the entire creative process and share our insights with other interested communities.
It began with a simple question: what kind of performative format could emerge from our past workshops and experiments? And more importantly, what story do we want to tell?
We started by reflecting on the idea of shifting perspectives in artistic practice. For us, an art project is never just a static object meant to be exhibited — it’s also a process of communication, of exchange. Art is not only created to be seen but to be interpreted, misinterpreted and reshaped through the eyes of others. This led us to the classic parable of The Blind Men and the Elephant — a story about how different people, experiencing only a part of something larger, arrive at different, even conflicting understandings of the whole. In the same way, we recognized that misunderstandings or partial perceptions are not failures, but meaningful components of the artistic experience itself. These fragments of interpretation — sometimes misaligned, sometimes beautifully resonant — became central to how we shaped this performance.
This reflection laid the foundation for our piece: a performance that not only shows but listens, that invites multiple viewpoints and embraces their divergence. The work became a living space of negotiation between body, image, sound and audience — constantly remade in each encounter.
In developing the piece, we collaborated closely with Javier Blanco, a performer and choreographer whose practices embody openness to multiplicity and transformation. His work played a key role in shaping the embodied language of this performance. Blanco holds a Master's in Choreography from HZT Berlin and his unique trajectory — from studying physics in Colombia to creating movement-based performances integrating technology — brings a deep interdisciplinary resonance to the project. In *Hybrid Rituals*, his movement composition bridged the tactile and the virtual, grounding the technical systems in human gesture, rhythm and relational presence.
A dialogue through distance, gesture and presence
What do you see?
Structure of the performance
In the first part of the piece, we incorporated and adapted elements of the former project Sentire, a research-based artistic work that uses interactive technology to trigger and modulate sound based on the proximity and touch between two or more people. We created new sound environments, specifically designed and named such system Proximity and Touch. This work is rooted in the philosophical ideas of Maurice Merleau-Ponty, exploring the ineffability of the sensations of nearness and touch, and draws on Edward T. Hall’s theory of proxemics, which categorizes physical space into public, social, personal and intimate zones. Proximity and Touch explores how our perception shifts depending on how someone approaches or touches us — and how these shifts can be made audible and tangible through sound.
By implementing this system in the performance, we invited both performer and audience to become attuned to subtle, bodily perceptions — how our awareness of ourselves and others transforms through proximity and touch. Using wearable sensors and real-time sound modulation, we turned human interaction into a live instrument. As the performer gradually invited audience members onto the stage and handed over the sensor bracelets, new sonic relationships emerged. A dialogue unfolded — not through words, but through distance, gesture and presence — encouraging a deeper awareness of boundaries, vulnerability and connection.
In the second part of the performance, we ventured into the interplay between virtual space and physical movement, bringing together our work in 3D environments with the embodied language of dance. At the center of this exploration is a single object: a mobile screen, fitted with a Vive Tracker paired with base stations, the tracker allows for precise spatial mapping, but instead of using it in the conventional way — tied to a performer’s body — we chose to let the screen itself become the performer.
This screen, in its movement, acts as a portal: framing fragmented glimpses of a digital world constructed from 3D scans and imagined landscapes. As it glides across the stage, it reveals not only new visual perspectives but invites a shifting of perception itself. The screen is no longer a passive surface; it becomes a character with agency, a lens through which reality and imagination blur.
At a certain moment, the performer turned and asked the audience a simple but disarming question: “What do you see?”. With this gesture, the performance opened up. Meaning is no longer dictated from the stage, it is co-authored in real time. Audience responses were fed back into the system, shaping the projected visuals through an AI image-generation model. What emerged is a shared narrative: one that accepts ambiguity, celebrates multiplicity and reveals how understanding is always partial, always in motion. The boundary between seeing and being seen, between performer and observer, dissolved. In shifting the frame — both literally and metaphorically — we offered the audience a role not just as viewers, but as participants in the unfolding of meaning. The artwork became a conversation, and its final form was never fixed, but always becoming.
Performance & technology : Rundown
Part1: ENGAGE
Exploring proximity and touch interactively through sound, light, dance and audience engagement
At the beginning of the performance, a dancer enters the stage and approaches an antenna positioned at the center. This antenna is equipped with a proximity and touch sensor, developed from the earlier Sentire project (sentire.me), which detects nearness and physical contact to modulate sound in real-time using SuperCollider. The performer begins by exploring a variety of movement patterns around the antenna, gradually uncovering the relationship between spatial positioning and the dynamic behavior of the soundscape. These movements are performed by Javier Blanco, whose dual role as choreographer and dancer brings an acute physical sensitivity to the stage. With each gesture, Blanco tests the space like an instrument, composing live sound through nearness, hesitation and touch. The audience is drawn in to witness a dance where an intimate dialogue emerges between body and system—an evolving relationship marked by sensitivity and responsiveness.
As the interaction continues, the performer extends the experience to the audience by inviting an individual from the seating area onto the stage. The performer hands over a wearable bracelet sensor—connected to the antenna system—to the participant, allowing them to co-create sound through their movements. Over time, three more audience members are invited to join, forming a 2:2 grouping. With two people connected by hand, they become a joined entity which react to the sound together. The space transforms into a collaborative field of embodied interaction, where sound responds dynamically to the evolving choreography of distance, touch and interpersonal presence. This segment foregrounds the emotional and perceptual nuances of closeness, inviting both participants and observers to reflect on the sonic implications of human connection.
Part2: REVEAL
Blurring the boundaries between the virtual and the real through movement, AI-generated visuals and collective imagination
The second part of the performance begins as the sound fades out and the performer introduces a moving screen. This screen, equipped with a motion tracker, functions as a dynamic window into a virtual environment created in Unreal Engine. As performer rotates and positions the screen, it reveals a 3D digital world, allowing the audience to explore the space from different angles based on the screen’s movement. The dancer is animating the screen with a precise, embodied score. His movements transform the object into a co-performer—one that glides, halts and pivots as if guided by intention. The choreography blurs the line between body and equipment, using dance to question what is seen, and how. This virtual world is one of two distinct visual elements in the performance; the other is an AI-generated projection displayed on a larger screen.
Live visuals from the moving screen’s video feed are streamed in real-time to StreamDiffusion—an AI-powered image generation pipeline integrated into TouchDesigner. During the performance, the dancer engages with the audience, asking them what they see. Their responses serve as prompts for StreamDiffusion, dynamically transforming the projected imagery to reflect the audience’s input. This interactive process brings their collective imagination to life, merging virtual exploration with generative creativity.
Simultaneously, a live-generated soundscape composed with the VCV Rack virtual modular synthesizer underscores the entire experience. The audio design reacts to the dancer’s movements and aims to create a slightly dimmed, atmospheric mood that enhances the sense of uncertainty in a world composed of fragmented, incoherent 3D-scanned objects. Together, the visuals and sound build a layered, immersive environment where reality and imagination blur.
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